Psyduck
19.6 kg
0.8 m
Duck Pokémon
HP: 50
Atk: 52
Def: 48
Sp.Atk: 65
Sp.Def: 50
Speed: 55
Introduced in: Generation I
Abilities
Evolutions
If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Damage taken from other types
(The amount of damage that a Pokémon of this type – or type combination – receives from other types)
Psyduck – Moves
(Click the button to view this Pokémon’s moveset in another generation)
(Click the button to view all of the moves this Pokémon can learn – e. g. moves learnt through machines)
Moves in Generation IX
(Underlined moves are STAB. The moves this Pokémon learns from levelling up in Generation IX. Cards view works better on mobile, table view is better on desktop.)
| Lvl. ↓ | Name ↕ | Type ↕ | Cat. ↕ | Pwr. ↕ | Acc. ↕ |
|---|---|---|---|---|---|
| 1 | Scratch | NORMAL |
PHYSICAL |
40 | 100 |
| 1 | Tail Whip | NORMAL |
STATUS |
— | 100 |
| 3 | Water Gun | WATER |
SPECIAL |
40 | 100 |
| 6 | Confusion | PSYCHIC |
SPECIAL |
50 | 100 |
| 9 | Fury Swipes | NORMAL |
PHYSICAL |
18 | 80 |
| 12 | Water Pulse | WATER |
SPECIAL |
60 | 100 |
| 15 | Disable | NORMAL |
STATUS |
— | 100 |
| 18 | Zen Headbutt | PSYCHIC |
PHYSICAL |
80 | 90 |
| 21 | Screech | NORMAL |
STATUS |
— | 85 |
| 24 | Aqua Tail | WATER |
PHYSICAL |
90 | 90 |
| 27 | Soak | WATER |
STATUS |
— | 100 |
| 30 | Psych Up | NORMAL |
STATUS |
— | — |
| 34 | Amnesia | PSYCHIC |
STATUS |
— | — |
| 39 | Wonder Room | PSYCHIC |
STATUS |
— | — |