Oranguru
76.0 kg
1.5 m
Sage Pokémon
HP: 90
Atk: 60
Def: 80
Sp.Atk: 90
Sp.Def: 110
Speed: 60
Introduced in: Generation VII
Abilities
It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.
Damage taken from other types
(The amount of damage that a Pokémon of this type – or type combination – receives from other types)
Oranguru – Moves
(Click the button to view this Pokémon’s moveset in another generation)
(Click the button to view all of the moves this Pokémon can learn – e. g. moves learnt through machines)
Moves in Generation IX
(Underlined moves are STAB. The moves this Pokémon learns from levelling up in Generation IX. Cards view works better on mobile, table view is better on desktop.)
| Lvl. ↓ | Name ↕ | Type ↕ | Cat. ↕ | Pwr. ↕ | Acc. ↕ |
|---|---|---|---|---|---|
| 1 | Confusion | PSYCHIC |
SPECIAL |
50 | 100 |
| 1 | Taunt | DARK |
STATUS |
— | 100 |
| 5 | After You | NORMAL |
STATUS |
— | — |
| 10 | Calm Mind | PSYCHIC |
STATUS |
— | — |
| 15 | Stored Power | PSYCHIC |
SPECIAL |
20 | 100 |
| 20 | Psych Up | NORMAL |
STATUS |
— | — |
| 25 | Quash | DARK |
STATUS |
— | 100 |
| 30 | Nasty Plot | DARK |
STATUS |
— | — |
| 35 | Zen Headbutt | PSYCHIC |
PHYSICAL |
80 | 90 |
| 40 | Trick Room | PSYCHIC |
STATUS |
— | — |
| 45 | Psychic | PSYCHIC |
SPECIAL |
90 | 100 |
| 50 | Instruct | PSYCHIC |
STATUS |
— | — |
| 55 | Foul Play | DARK |
PHYSICAL |
95 | 100 |
| 60 | Future Sight | PSYCHIC |
SPECIAL |
120 | 100 |