Pokémon move Hyper Beam in Generation IV
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Hyper Beam
Power
150
150
Accuracy
90%
90%
PP
5
5
Crit Rate
6.25%
6.25%
Effect: Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
Pokémon that learn this move in this version
By Level up
By Machine
Hyper Beam
Power
150
150
Accuracy
90%
90%
PP
5
5
Crit Rate
6.25%
6.25%
Effect: Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
Pokémon that learn this move in this version
By Level up
By Machine
Hyper Beam
Power
150
150
Accuracy
90%
90%
PP
5
5
Crit Rate
6.25%
6.25%
Effect: Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
Pokémon that learn this move in this version
By Level up
By Machine
Hyper Beam
Power
150
150
Accuracy
90%
90%
PP
5
5
Crit Rate
6.25%
6.25%
Effect: Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
Pokémon that learn this move in this version
By Level up
By Machine
Hyper Beam
Power
150
150
Accuracy
90%
90%
PP
5
5
Crit Rate
6.25%
6.25%
Effect: Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.