Pokémon move Rollout in Generation IV
(Click the button to view this move in another generation)
Rollout
30
90%
20
6.25%
Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Pokémon that learn this move in this version
By Level up
By Egg
By Tutor
Rollout
30
90%
20
6.25%
Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Pokémon that learn this move in this version
By Level up
By Egg
By Tutor
Rollout
30
90%
20
6.25%
Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Pokémon that learn this move in this version
By Level up
By Egg
By Tutor
Rollout
30
90%
20
6.25%
Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Pokémon that learn this move in this version
By Level up
Rollout
30
90%
20
6.25%
Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.