Electrode
66.6 kg
1.2 m
Ball Pokémon
HP: 60
Atk: 50
Def: 70
Sp.Atk: 80
Sp.Def: 80
Speed: 150
Introduced in: Generation I
Abilities
Evolutions
They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
Damage taken from other types
(The amount of damage that a Pokémon of this type – or type combination – receives from other types)
Electrode – Moves
(Click the button to view this Pokémon’s moveset in another generation)
(Click the button to view all of the moves this Pokémon can learn – e. g. moves learnt through machines)
Moves in Generation IX
(Underlined moves are STAB. The moves this Pokémon learns from levelling up in Generation IX. Cards view works better on mobile, table view is better on desktop.)
| Lvl. ↓ | Name ↕ | Type ↕ | Cat. ↕ | Pwr. ↕ | Acc. ↕ |
|---|---|---|---|---|---|
| 1 | Charge | ELECTRIC |
STATUS |
— | — |
| 1 | Eerie Impulse | ELECTRIC |
STATUS |
— | 100 |
| 1 | Magnetic Flux | ELECTRIC |
STATUS |
— | — |
| 1 | Tackle | NORMAL |
PHYSICAL |
40 | 100 |
| 1 | Thunder Shock | ELECTRIC |
SPECIAL |
40 | 100 |
| 9 | Spark | ELECTRIC |
PHYSICAL |
65 | 100 |
| 11 | Rollout | ROCK |
PHYSICAL |
30 | 90 |
| 13 | Screech | NORMAL |
STATUS |
— | 85 |
| 16 | Charge Beam | ELECTRIC |
SPECIAL |
50 | 90 |
| 20 | Swift | NORMAL |
SPECIAL |
60 | — |
| 22 | Electro Ball | ELECTRIC |
SPECIAL |
— | 100 |
| 26 | Self-Destruct | NORMAL |
PHYSICAL |
200 | 100 |
| 29 | Light Screen | PSYCHIC |
STATUS |
— | — |
| 36 | Magnet Rise | ELECTRIC |
STATUS |
— | — |
| 41 | Discharge | ELECTRIC |
SPECIAL |
80 | 100 |
| 47 | Explosion | NORMAL |
PHYSICAL |
250 | 100 |
| 54 | Gyro Ball | STEEL |
PHYSICAL |
— | 100 |
| 58 | Mirror Coat | PSYCHIC |
SPECIAL |
— | 100 |